By Leviathan Games | https://leviagames.itch.io/thule
Ultima Thule is an eerie, mystery walking simulator based on a true story developed by Leviathan Games. The story is set on an island in the North Sea during the late 19thb century where 3 lighthouse keepers have not reported back in a week. The game is a narrative adventure with environmental storytelling and fetch quests and it’s visuals are black and white, 3D low poly retro aesthetic. The beta version of the game is released for PC (Windows) on 07 May 2024 on itch.io.
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Ultima Thule is a first-person walking simulator

| Ultima Thule |
|---|
| Team/Studio/Developers |
| Limbo |
| Producers |
| *Jeff Wick |
| Sam Lock* |
| Designers |
| *Conner Harper |
| Jeff Wick |
| Sam Lock |
| Sasha Shabalin* |
| Programmers |
| *Adrian Herrero Redden |
| Selma Yu Gilroy Løkvik* **** |
| Artists |
| *Joe Chalkley |
| Niall M. Fyfe* |
| Animation |
| Niall M. Fyfe |
| Narrative/Writers |
| *Sam Lock |
| Niall M. Fyfe* |
| Audio/Composers |
| Sam Lock (Designer & Composer) |
| Engine |
| Unreal Engine 5.4.4 |
| Platforms |
| Windows |
| Release |
| ‣PC *(itch.io) |
| 24 May 2025* |
| Genre |
| Walking Simulator |
| Mode |
| Single-player |